// To regenerate this list of includes run the following command from skia/include:
//
//     find core effects pathops  -maxdepth 1 -name "*.h" | sed "s#^[^\/]*\/##g" | sed "s/\(.*\)/#include \"\1\"/" | sort
//
#include "Sk1DPathEffect.h"
#include "Sk2DPathEffect.h"
#include "SkAdvancedTypefaceMetrics.h"
#include "SkAlphaThresholdFilter.h"
#include "SkAnnotation.h"
#include "SkArithmeticMode.h"
#include "SkAvoidXfermode.h"
#include "SkBBHFactory.h"
#include "SkBicubicImageFilter.h"
#include "SkBitmapDevice.h"
#include "SkBitmap.h"
#include "SkBitmapSource.h"
#include "SkBlitRow.h"
#include "SkBlurDrawLooper.h"
#include "SkBlurImageFilter.h"
#include "SkBlurMaskFilter.h"
#include "SkBounder.h"
#include "SkCanvas.h"
#include "SkChecksum.h"
#include "SkChunkAlloc.h"
#include "SkClipStack.h"
#include "SkColorFilter.h"
#include "SkColorFilterImageFilter.h"
#include "SkColor.h"
#include "SkColorMatrixFilter.h"
#include "SkColorMatrix.h"
#include "SkColorPriv.h"
#include "SkColorShader.h"
#include "SkColorTable.h"
#include "SkComposeImageFilter.h"
#include "SkComposeShader.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDataTable.h"
#include "SkDeque.h"
#include "SkDevice.h"
#include "SkDeviceProperties.h"
#include "SkDiscretePathEffect.h"
#include "SkDisplacementMapEffect.h"
#include "SkDither.h"
#include "SkDocument.h"
#include "SkDrawExtraPathEffect.h"
#include "SkDrawFilter.h"
#include "SkDraw.h"
#include "SkDrawLooper.h"
#include "SkDropShadowImageFilter.h"
#include "SkDynamicAnnotations.h"
#include "SkEmbossMaskFilter.h"
#include "SkEmptyShader.h"
#include "SkEndian.h"
#include "SkError.h"
#include "SkFixed.h"
#include "SkFlate.h"
#include "SkFlattenableBuffers.h"
#include "SkFlattenable.h"
#include "SkFlattenableSerialization.h"
#include "SkFloatBits.h"
#include "SkFloatingPoint.h"
#include "SkFont.h"
#include "SkFontHost.h"
#include "SkFontLCDConfig.h"
#include "SkGeometry.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkImageDecoder.h"
#include "SkImageEncoder.h"
#include "SkImageFilter.h"
#include "SkImageGenerator.h"
#include "SkImage.h"
#include "SkImageInfo.h"
#include "SkInstCnt.h"
#include "SkLayerDrawLooper.h"
#include "SkLayerRasterizer.h"
#include "SkLerpXfermode.h"
#include "SkLightingImageFilter.h"
#include "SkLineClipper.h"
#include "SkLumaColorFilter.h"
#include "SkMagnifierImageFilter.h"
#include "SkMallocPixelRef.h"
#include "SkMaskFilter.h"
#include "SkMask.h"
#include "SkMath.h"
#include "SkMatrixConvolutionImageFilter.h"
#include "SkMatrix.h"
#include "SkMatrixImageFilter.h"
#include "SkMergeImageFilter.h"
#include "SkMetaData.h"
#include "SkMorphologyImageFilter.h"
#include "SkOffsetImageFilter.h"
#include "SkOnce.h"
#include "SkOSFile.h"
#include "SkPackBits.h"
#include "SkPaintFlagsDrawFilter.h"
#include "SkPaint.h"
#include "SkPaintOptionsAndroid.h"
#include "SkPathEffect.h"
#include "SkPath.h"
#include "SkPathMeasure.h"
#include "SkPathOps.h"
#include "SkPathRef.h"
#include "SkPerlinNoiseShader.h"
#include "SkPicture.h"
#include "SkPictureImageFilter.h"
#include "SkPictureRecorder.h"
#include "SkPixelRef.h"
#include "SkPixelXorXfermode.h"
#include "SkPoint.h"
#include "SkPorterDuff.h"
#include "SkPostConfig.h"
#include "SkPreConfig.h"
#include "SkRasterizer.h"
#include "SkReadBuffer.h"
#include "SkReader32.h"
#include "SkRect.h"
#include "SkRectShaderImageFilter.h"
#include "SkRefCnt.h"
#include "SkRegion.h"
#include "SkRRect.h"
#include "SkRTreePicture.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkSize.h"
#include "SkStippleMaskFilter.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkStringUtils.h"
#include "SkStrokeRec.h"
#include "SkSurface.h"
#include "SkTableColorFilter.h"
#include "SkTableMaskFilter.h"
#include "SkTArray.h"
#include "SkTDArray.h"
#include "SkTDict.h"
#include "SkTDStack.h"
#include "SkTemplates.h"
#include "SkTestImageFilters.h"
#include "SkThread.h"
#include "SkTileGridPicture.h"
#include "SkTileImageFilter.h"
#include "SkTime.h"
#include "SkTInternalLList.h"
#include "SkTLazy.h"
#include "SkTransparentShader.h"
#include "SkTRegistry.h"
#include "SkTSearch.h"
#include "SkTypeface.h"
#include "SkTypes.h"
#include "SkUnPreMultiply.h"
#include "SkUtils.h"
#include "SkWeakRefCnt.h"
#include "SkWriteBuffer.h"
#include "SkWriter32.h"
#include "SkXfermode.h"
#include "SkXfermodeImageFilter.h"

SkBitmap source;

{{.Code}}
